Gnoll Raider

Description: Gnoll Raiders are dangerous enemies who are equipped with battle axes and breed strictly to slaughter other humanoid creatures. When faced in melee combat they are known to bite into a creature and never let go until there is no movement left from whatever poor soul happens to be stuck in its jaws.

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Gnoll Raider
Medium humanoid (Gnoll), chaotic evil

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Armor Class 15 (chain shirt)
Hit Points
49 (9d8+9)
Speed
30ft.

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STR 16(+3) DEX 14(+2) CON 12(+1) INT 8(-1) WIS 11(+0) CHA 8(-1)

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Senses darkvision 60ft., passive Perception 10
Languages
Gnoll
Challenge
2(450xp)

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Rampage. When the Gnoll reduces a Creature to 0 hit point with a melee attack on its turn, the Gnoll can take a bonus action to move up to half its speed and make a bite attack

Raiders Grapple. When the Gnoll has a creature grappled they deal an extra 1d4 of piercing damage when they attack that grappled creature.

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Actions

Multiattack. The Gnoll makes two attacks , only one of which can be a bite attack.

Bite. Melee weapon attack: +5 to hit, reach 5ft., one creature. Hit: 5(1d4+3) piercing damage. On a successful bite the creature must succeed a DC 15 STR save or become grappled.

Battleaxe. Melee Weapon Attack: +5 to hit, reach 10ft., one creature. Hit: 8(1d8+3) slashing damage

Longbow. Range Weapon Attack: +5 to hit, range 150/600ft., one target. Hit: 6(1d8+2) piercing damage.

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Cloak of ‘Iron Wolf’ Ozirik Ulfang