Gnoll Raider
Description: Gnoll Raiders are dangerous enemies who are equipped with battle axes and breed strictly to slaughter other humanoid creatures. When faced in melee combat they are known to bite into a creature and never let go until there is no movement left from whatever poor soul happens to be stuck in its jaws.
Gnoll Raider
Medium humanoid (Gnoll), chaotic evil
Armor Class 15 (chain shirt)
Hit Points 49 (9d8+9)
Speed 30ft.
STR 16(+3) DEX 14(+2) CON 12(+1) INT 8(-1) WIS 11(+0) CHA 8(-1)
Senses darkvision 60ft., passive Perception 10
Languages Gnoll
Challenge 2(450xp)
Rampage. When the Gnoll reduces a Creature to 0 hit point with a melee attack on its turn, the Gnoll can take a bonus action to move up to half its speed and make a bite attack
Raiders Grapple. When the Gnoll has a creature grappled they deal an extra 1d4 of piercing damage when they attack that grappled creature.
Actions
Multiattack. The Gnoll makes two attacks , only one of which can be a bite attack.
Bite. Melee weapon attack: +5 to hit, reach 5ft., one creature. Hit: 5(1d4+3) piercing damage. On a successful bite the creature must succeed a DC 15 STR save or become grappled.
Battleaxe. Melee Weapon Attack: +5 to hit, reach 10ft., one creature. Hit: 8(1d8+3) slashing damage
Longbow. Range Weapon Attack: +5 to hit, range 150/600ft., one target. Hit: 6(1d8+2) piercing damage.