Rubble Grumble

These large reptiles have found their niche in the Arkhezi Mountains all the way to the Basha Heights. These turtle like creatures are somewhat figures within the folklore of the continent of Drakuva. There are plenty of stories of down on their luck travelers finding and befriending Rubble Grumbles and returning to their homes loaded with gems and riches. In reality, Rubble Grumbles are ornery at best and better left alone. They take their name from a unique ability that allows them to sonically shatter stone to better access the rich minerals they desire by manipulating the rocks in their crop. These creatures also have surpassingly hard shells, claws and beak. It is said that the shell of a fully grown Rubble Grumble could be worth in excess of several thousand gold pieces but the creatures are in such an idyllic manner that to kill one of these turtles without provocation is considered a grave offense.

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Rubble Grumble
Large Beast, Neutral

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Armor Class 18 (natural armor)
Hit Points
72 (9d10+18)
Speed
20ft., Burrow 10ft

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STR 19(+4) DEX 10(+0) CON 16(+3) INT 8(-2) WIS 12(+1) CHA 7(-3)

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Saving Throws STR +6, CON +3
Damage Resistances Bludgeoning, Slashing
Senses Darkvision 60ft., Tremorsense 100ft.
Languages None
Challenge 6(2,300xp)

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Piercing Grumble. The Rubble Grumble has a specialized crop where it stores certain kinds of special crystaline stones. Special muscles in this crop allow the creature to rub these stones together, which creates a high-pitched sonic attack, which it can focus into the horn on its beak and launch outward in a 30-foot cone in front of it. It uses this to help break up the rocks it consumes. However, it can be used as a sonic attack, which those within the cone of effect must make a CON save, DC 15, or be stunned until the end of their next turn. After it's used, the Piercing Grumble can be restored on a 5 or a 6 on a d6 roll at the start of each of the Rubble Grumble's turns.

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Action

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 14 (2d8+4) bludgeoning.

Clawed Stomp. Melee Weapon Attack: -1 to hit, reach 5 ft, one target. Hit: 9 (1d8+4) slashing. If hit, target must make a Dexterity Saving Throw, DC 12; on a failure, the target takes an additional 3d8+4 (19) bludgeoning damage and is considered grappled, as the Rubble Grumble will have stepped upon them and is holding them down under it.

Horn Pierce. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 12 (2d6+4) piercing.

Tail Swipe. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 8 (1d6+4) bludgeoning. Pushes enemies behind the Rubble Grumble 5 feet. Push can be stopped with a Strength Contest.

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Crypt Rehab episode 6: The part no one thinks about