Daggerfish

Description: The swift swimming Daggerfish is a common sight in the cold depths of the massive Lake Orrin. These fish are recognized by the razor sharp bill that protrudes from its head. From Port Dakala to Thistledown, there are countless tales of unlucky fishermen who were skewered while just trying to pull in their nets. Despite the common belief, Daggerfish do not use their bill to pierce or stab but rather prefer to make several blindingly fast lacerations as they out maneuver their target with speed. On their own, Daggerfish are not considered much of a threat, as the fish are mostly docile but every so often several schools of these fish combine to feed in a bloody frenzy that can strip the carcasses of much larger creatures in moments. Traditionally these fish were referred to by the derogatory name of Dwarven Devil Drills as many who suffered from The Ruination sought to blame the nearly decimated Dwarven population for any wrongs. It was not until famed researcher Doctor Dangle Gloomleaf discovered the fossilized remains of these fish far to the north of Lake Orrin, where the fish no longer had a population. Dangle assumed the changing landscape and the formation of Lake Orrin literally washed these fish from their traditional habitat. So while the Dwarves did not create the fish, they were ultimately to blame for their rapid spread throughout Lake Orrin.

Dagger Fish.png

Daggerfish
Tiny beast, unaligned

Sideslash.png

Armor Class 13
Hit Points 7 (3d4)
Speed 0ft., swim 50ft.

Sideslash.png

STR 2(-4) DEX 16(+3) CON 10(+0) INT 1(-5) WIS 10(+0) CHA 2(-4)

Sideslash.png

Senses darkvision 60ft., passive 10
Languages -
Challenge 1/4 (50xp)

Sideslash.png

Blood Frenzy. The Daggerfish has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing. The Daggerfish can breathe only underwater

Torpedo. If the Daggerfish swims 20ft. straight towards a target and hits the target with its Daggerbill it deals 7 (2d6) extra damage. If the Daggerfish succeeds on hitting its target it will continue the rest of its movement traveling away from the creature. Any creature hit in this way can not make an attack of opportunity on the Daggerfish.

Slippery. The Daggerfish have advantage on ability checks and saving throws made to escape a grapple.

Sideslash.png

Action

Daggerbill.
Melee Weapon Attack; +5, reach 5ft., one target, Hit: 3 (1d6) Slashing damage

 
slash double thin.png
 

Daggerfish Swarm
Medium swarm of Tiny beasts, unaligned

Sideslash.png

Armor Class 14
Hit Points 45 (18d4)
Speed 0ft., swim 50ft.

Sideslash.png

STR 13(+1) DEX 16(+3) CON 10(+0) INT 1(-5) WIS 10(+0) CHA 2(-4)

Sideslash.png

Damage Resistance bludgeoning, piercing, slashing
Condition Immunitites charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses darkvision 60ft., passive 10
Languages -
Challenge 3 (700xp)

Sideslash.png

Blood Frenzy. The Daggerfish has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing. The Daggerfish can breathe only underwater

Torpedo. If the Daggerfish swarm swims 20ft. straight towards a target and hits the target with its Daggerbill it deals 21 (6d6) extra slashing damage, or 10 (3d6) slashing damage if the swarm has hal of its hit points or fewer. If the Daggerfish swarm succeeds on hitting its target it will continue the rest of its movement traveling away from the creature. Any creature hit in this way can not make an attack of opportunity on the Daggerfish swarm.

Sideslash.png

Action
Daggerbill. Melee Weapon Attack; +5, reach 5ft., one target. Hit: 14(4d6) slashing damage, or 7 (2d6) slashing damage if the swarm has half of its hit points or fewer.

Previous
Previous

Crypt Rehab episode 07: A pie Between Frienemies

Next
Next

Way of the Unseen Weight (PDF)